Volume : 11, Issue : 3, MAR 2025
CAPITALIZING ON BUSINESS DEVELOPMENT AND CHALLENGES IN THE DIGITAL ERA RESEARCHED BY STUDENTS, PG DEPARTMENT OF COMMERCE WITH COMPUTER APPLICATIONS, MANNAR THIRUMALAI NAICKER COLLEGE MADURAI.
A STUDY ON THE IMPACT OF ONLINE MOBILE GAMES ON COLLEGE STUDENTS IN MADURAI CITY
C.SNEHA, DR.M.DINESH KUMAR
Abstract
This study explores the impact of online mobile gaming on the academic performance of college students in Madurai City, along with its role as a stress-relieving activity. The research examines the demographic factors influencing gaming engagement, particularly age and gender, to understand behavioral patterns and preferences. A descriptive research design was employed, with data collected from 120 randomly selected college students through a structured questionnaire. The analysis utilized Garrett Ranking and regression techniques to evaluate the effects of online gaming on students’ academic performance, mental health, and social interactions. Findings from the Garrett Ranking Analysis indicate that financial impact, social interaction, and academic performance are the most significant factors affecting students' gaming decisions, whereas external influences such as peer pressure and addiction potential play a lesser role. The regression analysis results highlight a strong correlation between demographic factors and gaming engagement, with age and gender emerging as significant predictors. The study reveals that as age increases, online gaming participation also rises, and gender differences influence gaming habits. With an R² value of 0.822, the regression model demonstrates that 82.2% of the variance in gaming behavior can be explained by these demographic factors. These insights provide valuable information for educators, policymakers, and gaming industry professionals to develop strategies that balance gaming engagement with academic performance and overall well-being. Future research could incorporate additional demographic variables and explore long-term effects to gain a more comprehensive understanding of the relationship between online mobile gaming and student behavior.
Keywords
ONLINE MOBILE GAMING, ACADEMIC PERFORMANCE, DEMOGRAPHIC FACTORS, REGRESSION ANALYSIS AND GARRETT RANKING ANALYSIS.
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