Volume : 3, Issue : 10, OCT 2017

THE EFFECT OF USING INTERACTIVE LEARNING GAMES (MAINECRAFT) VIA INTERNET IN THE DEVELOPMENT OF ACHIEVEMENT AND ALGORITHM THINKING AMONG FIRST YEAR SECONDARY STUDENTS IN COMPUTER COURSE

NAJWA ATTAYAN ALMOHAMMADI

Abstract

The present study aimed at identifying the effect of using Interactive Learning Games via the Internet (Mainecraft) in the development of algorithm thinking and achievement among First Year Secondary students in Computer Course. To answer the study questions and test hypotheses, the study adopted the quasi experimental design with one group (Pre and Post). The study sample consisted of (30) students who were selected randomly. To achieve the research objectives, the researcher used the following tools: an achievement test and an observation checklist and the data were treated using the suitable statistical methods. The researcher concluded that there were statistically significant differences between the means of the pre and the post test scores of the achievement test in favor of the post test. The researcher also found statistically significant differences in the observation of algorithm thinking between the pre and the post observation after using the interactive game in favor of the post observation. The research recommended the following: the importance of raising teachers' awareness of using interactive games via internet which may help in the perfection of programming basics, and the importance of the availability of using the internet in computer labs ideally to support educational curricula.

Keywords

Mainecraft, Algorithm Thinking, E-Learning Models.

Article : Download PDF

Cite This Article

Article No : 12

Number of Downloads : 645

References

1. Kosiak, J. (2004) Using Asynchronous Discussions to Facilitate Collaborative Problem Solvingin College Algebra .Montana state University .Bozeman Montana. 2. Voskoglou, Buckley. (2012) Problem solving and computers in Learning Environment. South africa University . ECS Journal. 3. Taspatas, Harika , Heidmann, Oliver, Almisisi, Rene , Houstis, Elias,. (2012) Game-Based Programmimg Towerds Developing Algothmatic Thinking skills in primary Education . University of Thessaly. Greece. 4. Mehlercher, Brad , Mellr, Carlyn, Convintion, Davied , Larsen, James,.(2000) Online acomparison of Web-Based and Conventional Writing Classes . University of California. california. 5. Derryberry, Anne. (2007) Online Game for Learning .school of Tecnology. 6. R , Ruben.(2012) Learning with Games, Learning from Games. 7. Gallagher ‘M‘ Michael. D (2011).The 2011 Essential Facts About the Computer and Video Game Industry. Entertainment Software Association (ESA). 8. Salen‘K. ‘& Zimmerman‘E. (2004). Rules of play: Game design fundamentals. Cambridge‘MA: MIT Press. 9. Medved.Ines, Stopar.Barbra, Zupancic.Katja(2014). Activities to EncouurageAlgorthmaticThninking in Computer Scince. ‘Universty of Ljubljana. 10. Futschek.Gerald(2006) Algorthmatic Thinking: The Ky for Understanding Computer Scince. ‘Universty of Ljubljana.